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Ninja Pizza Girl mini-review

Talkin' About GamesAelussaComment

Ninja Pizza Girl just came out today. It's a game I've had my eye on for a while, so I bought it and just spent the last couple hours playing it. It's a pretty neat game! It plays sort of like a 2D Mirror's Edge, where you're running, jumping, and sliding along rooftops, and get more points for having better flow through the level and finding items that are hidden on more challenging routes.

You play as a teenage, pizza-delivering ninja, and you have to deal with other ninja kids from a rival pizza company who bully you. Its story sends a lot of good messages about bullying, acceptance, being a good person, loving yourself, the benefits of having a support group, and how good pizza can bring people together.

The game can get pretty challenging, especially in the later levels, and there were some frustrating bits later on, though I didn't try turning down the difficulty from the default middle setting. The story mode isn't particularly long (I finished it in about an hour and a half) but there should be a lot of replay value if you want to go back and try to improve your times, and there's a speed run mode where you can compare your times against others on a global leaderboard. Even without all that, the story mode was satisfying and I feel like I got my money's worth (it's $11 on sale right now on Steam. $13 normally).

One cool thing about this game is that it was made by a family. The parents are professional game developers, and they made this game with the help of their kids. Most of the concept art and comic book-style story sequences, for example, were created by their teenage daughter.

Anyway, it's a cool game, and I recommend it.